Motion Capture is the
art and science of recording human (or other) motion and translating it onto a
Computer Graphic model or "rig."
I've been using Motion Capture since 2000,
when I first did tests to define the motion and character of an aborted
WonderWoman film.
Note that we've taken several smaller Motion Capture 'clips' and seamed them together with keyframe animation, so as to create extended maneuvers.
We utilized Motion Capture to blend into the Live Action once Josh Lucas reaches the top of the first flight of stairs, and for all of the extras on the exterior ship shots on the Warner Bros. film, Poseidon .
For GI Joe, we did several days of Motion Capture for the two
Accelrator Characters, Channing Tatum & Marlon Wayons ("Duke" & "Ripcord,"
respectively).
This was, once again, another
hybrid use of Motion Capture and
excellent Keyframe Animation to create the Hyper-Real motion of these
characters.
That is to say, we needed them to run faster, jump higher &
farther, take a severe hit, and otherwise do things that we mere humans
cannot do.
© 2014 Boyd Shermis Visual Effects, Inc .